3 ms·
While the technology is extremely impressive, I often find we over doing it to the point of un-canniness. For example, the dithering in the explosion/bullet eff
by souldragon 5y ago
While the technology is extremely impressive, I often find we over doing it to the point of un-canniness. For example, the dithering in the explosion/bullet effects appears to be confound with the over-sharping. As well, many of the effects are over done with the intensity of the particles and size of them. The gloss of the cars are extremely aggressive to show off the ray-tracing technology but it make the cars look goofy. I can see the de-noising failing with some surfaces because they are using ray-tracing as many places as possible.
I feel we already close to reality, but are in-human desire to over-crank things to justify the huge performance hits or showing off some these features is hurting us. Games that I see that don't jump largely from medium to ultra are often because they softly layer the effects to the point where it's not noticeable at first glance, but as time goes on it builds up immersion.
Detail is amazing, the technology is insane, and the attention to detail is jaw-dropping, I don't want to undermine the impressive work both from a technology as well as hard work implementing it.