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It's about pushing boundaries. Creative people see a boundary - they want to push it. Up until very recently it was about "how much polygons and textures you ca
by yetihehe 5y ago
It's about pushing boundaries. Creative people see a boundary - they want to push it. Up until very recently it was about "how much polygons and textures you can put on screen". Now it's about "how real can you make it". Once we routinely get to the other side of uncannny valley and everything is real enough, we will see another boundary and creative people will push that instead.