3 ms·
Bit of a cognitive dissonance between journalists and Halo fans. Shocker. I've played Halo since Combat Evolved on Xbox, and played in the test flights of Infi
by lwansbrough 5y ago
Bit of a cognitive dissonance between journalists and Halo fans. Shocker.
I've played Halo since Combat Evolved on Xbox, and played in the test flights of Infinite and was playing more last night. The core of Halo Infinite is good. But the release is not a triumph. Pretty much everything outside of the core game loop, in my opinion, feels half thought out. From the incredibly limited number of maps considering the 6 year development cycle (a greater duration than between Halo 2 and Halo Reach), to the universally hated battle pass progression system (even amongst players who were new to the franchise whom I watched on Twitch), unreasonably expensive armour customizations, three launch playlists, very buggy campaign experience, no Forge. The list goes on.
They had a lot of time to get this right, and as far as the feeling when you play multiplayer goes, they nailed it for the most part. But only if you happen to like any of the 6 maps and don't mind being forced into an incredibly narrow selection of game modes.
- generj 5y agoThe feeling is the most important thing. So long as the core is Halo, it’s OK if they bolt on everything else after release, IMO. Launching with 10 maps is disappointing but understandable given the depth of modeling resources that were required for the open world campaign. Halo 2 had 12 and Halo 3 had 11, with much more onerous ways to add maps compared to today. I don’t think the limited number of maps will overly limited Infinite. Limited game modes sucks but at least they will get us more in early Jan. I’m sure maps will be a quick follower as well. Forge is scheduled for May, which is unforgivably late but at least they are including it. I can’t think of many games with a Forge-like feature.