5 ms·
There is absolutely nothing outrageous about this. There's nothing wrong with the passenger playing a game. There are plenty of other distractions in the world
by ars 5y ago
There is absolutely nothing outrageous about this. There's nothing wrong with the passenger playing a game.
There are plenty of other distractions in the world, if you can't stop yourself from looking at a screen while driving, you shouldn't be driving in the first place. It's not the job of the car to stop you.
- ollien 5y agoGiven the game is right next to your speedometer, I can very easily see someone getting distracted by the moving flashy game next to it.
- literallyWTF 5y agoI spent like 5 minutes trying to phrase my thoughts into words but I kept coming back to: “are you fucking serious?”
- deleted 5y ago[deleted]
- beachy 5y agoBy that logic, why not allow movies/video, ads as well while driving?
- ghaff 5y agoImagine if Tesla made you a deal. We'll give you $1000/year if you let us display ads on your center console. Leaving aside how dystopian that would be, can you imagine that even remotely passing muster from a safety perspective? Yes, drivers have lots of distractions. Some of which are unavoidable, some of which are generally considered acceptable (conversations that don't require taking hands off the wheel or eyes materially off the road), and some of which like texting which are totally on them. But that doesn't mean we should add more features that are just crying out to distract drivers further--especially given that every passenger absolutely has their own screen to play games or watch videos in their pockets.
- ars 5y agoI'm not following the logic you claim to be using. I'm saying the driver shouldn't be looking at the screen anyway, it's for the passenger. So why exactly is the car locking it out?
- buffington 5y agoBut you do need to look at the screen while driving. It's the thing I like the least about my Model 3, since the screen isn't directly in the line of sight. All the instrumentation of a traditional car are on the one Model 3 screen. Want to know your speed? You need to look down and to the right (or left, depending on which side the driver sits). Getting too cold? You need to look down, carefully tap on the bottom edge of the screen, hope you hit the correct pixels to bump the temp up. Critical, time sensitive, alerts also appear on the screen. As do totally useless alerts. What are those warning sounds for? Look down at the screen. It's telling you that you're about to drift out of your lane and should correct yourself. Warning sounds again. Look down at the screen. Neat. It's telling me my premium connectivity trial has expired as I'm merging onto a busy freeway during rush hour. Traditional car UIs aren't designed on a whim. Physical controls are designed to be usable without looking at them. Critical information is visible without needing to look away from the road. I love the car. I hate the screen. I hate that fanboys see it as "advanced", when I suspect it was used because it's a lot cheaper to build a software UI than a physical one.
- ars 5y agoAre you serious? This screen in the middle, where the games go, is also used by the driver for road controls? In that case the problem is not the games, it's putting driver controls there that is the problem.