2 ms·
It's actually difficult to get smooth, realtime performance from webgl apps, there are just too many moving pieces. I've written a lot of code for PS1, Dreamca
by oppositelock 5y ago
It's actually difficult to get smooth, realtime performance from webgl apps, there are just too many moving pieces.
I've written a lot of code for PS1, Dreamcast, Gamecube, PS2, XBox 360 and PS3, and except for the last two, what they had going for them was complete, absolute predictability. Your game was effectively running in realtime mode.
In a browser, you have a lot of jitter due to things out of your control; garbage collection, cpu frequency scaling, that kind of stuff. So, you see jerkiness, and that really breaks the feel of a game.
It will take a while to polish the browser tech stack to this level, and there seems to be no market to encourage that.