4 ms·
You are correct, but some games can yield exceptionally complicated state machines. I designed a language for solving this: http://www.adama-lang.org/ http://w
by mathgladiator 5y ago
You are correct, but some games can yield exceptionally complicated state machines.
I designed a language for solving this: http://www.adama-lang.org/ http://www.adama-lang.org/
I get all the benefits of a data driven state machine with the simplicity of a language that supports asynchronously asking users for updates.