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Mentioned in the video is the claim that there simply aren't many products that use Apple's Metal API. It's a similar situation with AMD's GPUs - theoretical p
by brrrrrm 5y ago
Mentioned in the video is the claim that there simply aren't many products that use Apple's Metal API. It's a similar situation with AMD's GPUs - theoretical performance that can't be achieved without commercial adoption of the software needed to actually achieve it.
I also find it interesting that they benchmarked a basically broken OpenGL driver in this video. What does that show?