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I’ve built toy games on Unity and I work in 3D in advertising. You misunderstood what I said. 1. I never suggested that game assets would be interchangeable b
by kranke155 5y ago
I’ve built toy games on Unity and I work in 3D in advertising.
You misunderstood what I said.
1. I never suggested that game assets would be interchangeable between games. An NFT is just a record of you owning something - that can be completely different items in different games. That was literally my entire point.
2. Yes that’s my point. Everyone but Ubisoft would have to build unique assets.
3. Perpetually up to date? You only have to do it once with an NFT, that’s it’s entire point. The blockchain handles this. I ask you back - are you familiar with blockchain tech and NFTs and how that works ?
4. I agree it’s not a great idea, but it could be done. You could theoretically airdrop matching NFTs to make your own marketplace. The point is - Ubisoft can’t silo the information on who owns what gun/skin since the NFTs are stored in a public ledger (blockchain). If you make an indie game to compete with R6 you could in theory reward all R6 players with matching NFTs (non infringing the copyright by making them different assets, but still valuable and in matching number in your game economy).
BASICALLY The NFTs are microtransactions, but with data portability. They are the exact same thing, just held in a decentralised database that Ubisoft does not control (if they are up on the regular Tezos chain). This is the same as the old microtransactions, just a bit better.
Imagine you stopped playing R6 after sinking hundreds of hours into it. You could sell off the skins you've earned, making it a return on investment of your time in the game.
- dagmx 5y agoRegarding 3. NFTs don't tell you what the data is, only what they point to. Unless Ubisoft and everyone else involved made their database visible before they update it, everytime they add a new item you'd have a period where you don't have a mapped item to correspond to it. The "it could be done" is hand waving away a lot of things. You don't address why it would make sense for a third party to have a corresponding asset to ubisofts. Where's their financial incentive to put in that work? They're not getting the money to support it. Again, you're not thinking through all the aspects fully.
- kranke155 5y agoI’m not advocating for 3D asset sharing through NFTs at all, I think this is where we misunderstand each other. I’m not saying you have to map 1-to-1 to every item that Ubisoft has made either. I’m saying that if you want to build Ubi NFTs into your game, using completely different assets, you can. You could just do the 10 most popular assets, or the top 100. You’re right that it doesn’t make sense to just build them into your game (considering the overwhelming power Ubi has given themselves over these NFTs in particular). However if they are in the Tezos blockchain you CAN send matching NFTs for your game to every owner of UbiNFTs you care about - ie the top 100 most popular - in order to bootstrap a marketplace for your game. You can do this without asking anyone permission. All this information on who owns what NFT is public in the blockchain, and airdrops like this are common in the crypto world. You just duplicate them as a way to bootstrap your game for instance. Again, data portability and ownership is the benefit here. Although Ubisoft has given themselves enormous power over these NFTs (I assume partially to protect themselves legally since they cannot sell them to under 18s) they do not own or control the database where these NFTs are being held, and you can do a lot with that.