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There are plenty of people who find those characteristics aesthetically pleasing, I enjoy the affine texture mapping effect and vertex jitter when they're used
by cheeseomlit 5y ago
There are plenty of people who find those characteristics aesthetically pleasing, I enjoy the affine texture mapping effect and vertex jitter when they're used effectively- depends on the game. For example in Silent hill these sort of effects enhance the eerie atmosphere, giving it a more warped and dream-like feel.
As for developing directly for the PS1 there are many practical reasons not to, like ease of development and actually being able to release/sell your game on modern storefronts
- lloeki 5y agoIn Ridge Racer the texture warping and geometry raster gave some heightened sense of raw speed. Later versions on subsequent platforms (or emulated ones that correct this technical fault) felt way too smooth and much less intense. e.g around 1:47, the tunnel walls go zigzag in a very obvious way but the effect is present in most textures, only more subtle https://youtu.be/WLJqWtnFkdY https://youtu.be/WLJqWtnFkdY
- adamrezich 5y agosomeone should make a racing game where the vertices get more "unstable" the faster you go...