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Vulkan ray tracing typically uses GLSL as shader language. DirectX Raytracing (DXR) uses HLSL (but is restricted to run only on Windows). Because Vulkan ray tr
by yyycomposer 5y ago
Vulkan ray tracing typically uses GLSL as shader language. DirectX Raytracing (DXR) uses HLSL (but is restricted to run only on Windows).
Because Vulkan ray tracing is cross-platform, I have chosen GLSL for this project.
https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GLSL_EXT_ray_tracing.txt https://github.com/KhronosGroup/GLSL/blob/master/extensions/...
https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release https://www.khronos.org/blog/vulkan-ray-tracing-final-specif...
WGSL is the shader language of WebGPU. But I believe WebGPU does not support hardware ray tracing, yet.