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Granted, VR may not be a good input method for bursts of high-speed, high-dexterity input (so, coding), but I can see its advantages in Ops contexts and for rea
by selfhoster11 5y ago
Granted, VR may not be a good input method for bursts of high-speed, high-dexterity input (so, coding), but I can see its advantages in Ops contexts and for read-only navigation.
Imagine a build pipeline represented as a 3D chain of shapes (one shape per pipeline run). Drag the latest shape in the chain forward, then release it - when it snaps back, you've initiated a new build, with a "ghost" shape left it place to represent that a run is in progress (it will become solid when the run finishes). Pick it up and throw it in the trash to delete a faulty build. Pick it up and place it on a pedestal labelled "release" to deploy it to production.
VR will finally leverage Object Oriented Programming in the way it should have been used all along - spatial manipulation of digital objects that use pretty good physical metaphors for what they are.
- usrbinbash 5y ago>Pick it up and place it on a pedestal labelled "release" to deploy it to production. Or I could simply `git push` and let the CI/CD pipeline take over. That's 9 keystrokes, including the ENTER. And I don't have to wear an expensive, fragile and usually heavy contraption on my head that has to be recharged every 2-3h for this to work either. >spatial manipulation of digital objects that use pretty good physical metaphors for what they are. What does this have to do with OOP?