4 ms·
Judging by Godot and the few other dynamically typed languages and how performance isn't much of a concern with them, apparently its not much of a penalty. Tha
by bodge5000 5y ago
Judging by Godot and the few other dynamically typed languages and how performance isn't much of a concern with them, apparently its not much of a penalty.
That being said, for peace of mind, I do wish engines like Godot had chosen a strongly typed language. I use Godot myself and much prefer it to other engines I've used, but I can't shake the feeling the GDScript sacrifices performance for ease of learning, even if it happens to not be true. I know theres Godot C# as well but that still doesn't feel like first class supported, though maybe I'm wrong