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See, I'm wondering why they didn't go that route and have these NFTs work across games. Haven't dove deep into crypto so bear with me. In my head how this wou
by Cycl0ps 5y ago
See, I'm wondering why they didn't go that route and have these NFTs work across games. Haven't dove deep into crypto so bear with me.
In my head how this would work is you go into the game store and pay $15 in Ubi-bucks to get one of these NFTs. That gets you some pRNG seed value, and any supporting game can read that seed off the blockchain and procedurally generate some piece of gear. It might use that to generate a unique item based on preset patterns, it might just be an existing item off a drop table (maybe with a serial number stamped on like the article states). For some games the item is crap, for others it's awesome. Players can browse through already made items, (they're all on the chain after all) and trade through some cross platform auction house, where Ubisoft takes a modest 7% on each transaction.
Numbered helmets seem kind of bland in comparison.
- dagmx 5y agoYeah their use case is very odd. It feels almost like some suit pressured them to add it, and this was the easiest way to get it out?
- kranke155 5y agoI would expect them to do this in the future. The incentives to make these NFTs more and more valuable is there, since Ubi can take royalties from all the preceding sales of the NFTs in the secondary market. If they eventually reach 10.000$ per NFT since it grants you X and Y on 3/4/5 games, Ubi will make 1000$ a sale. That’s 20x retail games at 50$. For one sale. Imagine there’s 100 of these 10k NFTs, that’s 100k on royalties alone. There’s a reason Axie Infinity an NFT game has 3.6$ billion traded in their marketplace.