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if our assumptions are incorrect then so are your conclusions. Who said you can't get a skin from one game to a similar skin on another game? This is, for now
by kranke155 5y ago
if our assumptions are incorrect then so are your conclusions. Who said you can't get a skin from one game to a similar skin on another game?
This is, for now, a way for them to create a marketplace where digital game items are freely sold, and where they will collect royalties ad eternum.
However if these items become valuable, it might create the beggining of the "play to earn" economy you already have on Axie. Axie Infinity, a terrible game by most standards, now has a marketplace worth hundreds of millions. The idea that this is a "buzz" thing, it's a money thing.
- dagmx 5y ago> if our assumptions are incorrect then so are your conclusions. What? That is nonsensical. > Who said you can't get a skin from one game to a similar skin on another game? How are you going to get an asset from one game to another game from different developers in possibly different engines with all the required licensing to use it as well? Talk me through your technical solution for this step by step please.
- kranke155 5y agoIf it's running on the Tezos blockchain, anyone can make any NFT from Ubisoft into an NFT on their own game. You just have to connect to the user's wallet and decide to build an asset for the players that matches the NFT. Doesn't mean it has to be same thing. 1. Ubisoft - You can buy an NFT gun skin in R6 that also gives you a similar sword skin in Assassin's Creed. Or you might require 3 NFTs from R6 to gain a rare NFT in Assassin's Creed. Again, people who don't want to play Assassin's Creed can now suddenly sell their R6 loot to AC players and make money out of it. 2. Indie Dev - if you're making an indie shooter, because for instance Rainbow 6 has made changes you don't like, you can build similar skins that were in the original NFT. Community can jump into your game with full compatibility to their old NFTs. 3. Indie Dev 2 - You're making a completely different game but you want to capture some attention. You build some of the most popular Ubi NFTs onto your game. whatever it is. Could be it just grants you access to a rare Pokemon. Doesn't matter, you can do whatever you want. No one is saying the same asset will be there in multiple engines, you can do whatever you like and offer it to the users who have that NFT. A gun skin can become land, or a dragon, or whatever you want. The NFT is just a record, a deed. What you make in your game is up to you.
- dagmx 5y agoAre you a game developer? Because you're trivializing the vast majority of what you said to fit your desired goal. 1. Game assets are not easily interchangeable. They're often in different, engine specific formats that are undocumented. So interchange will be hard without remaking the whole asset. 2. You're ignoring licensing and copyright. You can't just replicate an asset from someone else. The NFT doesn't give you that. So you'd have to make something unique. 3. The NFT also doesn't store the asset, just a pointer into their DB. So for every single asset in the UB database, you'd need to maintain a mapping for your game and keep it perpetually up to date. 4. Why would I as an indie want to let Ubisoft collect the money for an asset I then have to make for my game? Even if the item doesn't match, it means that the user sent their money to Ubisoft, and now I'm spending money to make an asset, that the user gets for free because they own a token? Your ideas don't make sense at a technical, legal or financial level other than "building on hype"
- kranke155 5y agoI’ve built toy games on Unity and I work in 3D in advertising. You misunderstood what I said. 1. I never suggested that game assets would be interchangeable between games. An NFT is just a record of you owning something - that can be completely different items in different games. That was literally my entire point. 2. Yes that’s my point. Everyone but Ubisoft would have to build unique assets. 3. Perpetually up to date? You only have to do it once with an NFT, that’s it’s entire point. The blockchain handles this. I ask you back - are you familiar with blockchain tech and NFTs and how that works ? 4. I agree it’s not a great idea, but it could be done. You could theoretically airdrop matching NFTs to make your own marketplace. The point is - Ubisoft can’t silo the information on who owns what gun/skin since the NFTs are stored in a public ledger (blockchain). If you make an indie game to compete with R6 you could in theory reward all R6 players with matching NFTs (non infringing the copyright by making them different assets, but still valuable and in matching number in your game economy). BASICALLY The NFTs are microtransactions, but with data portability. They are the exact same thing, just held in a decentralised database that Ubisoft does not control (if they are up on the regular Tezos chain). This is the same as the old microtransactions, just a bit better. Imagine you stopped playing R6 after sinking hundreds of hours into it. You could sell off the skins you've earned, making it a return on investment of your time in the game.