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> It’s just that, once it becomes hardware, different rules apply to pretty much everything else in the project. YES! As a mostly software person, I worked on
by czbond 5y ago
> It’s just that, once it becomes hardware, different rules apply to pretty much everything else in the project.
YES! As a mostly software person, I worked on a hardware project a few years back. It was like being kicked into the distant past. I had to think about code quality, updates, support MUCH more than I'd ever needed to consider it in the past.
As the movie trailer says "IN a world...." where code is practically set in stone, and changes can be infrequent, and require hardware upgrade cycles.... yuck.