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I've played with both the Quest 2 and the OG Vive and have never really been able to find a way to conveniently use it for productivity. The main issue that no
by Sirened 5y ago
I've played with both the Quest 2 and the OG Vive and have never really been able to find a way to conveniently use it for productivity. The main issue that no headset seems to really have been able to solve is text legibility at any reasonable, real-life text scales (i.e. 12pt fonts are perfectly legible 2+ feet away in real life but few, if any, headsets are able to pull it off). Now, you can work with 36pt fonts and enormous system UI controls, but that almost defeats the purpose of virtual displays because you end up seeing less than you would be able to with a conventional display.
- mettamage 5y agoIt's definitely not a walk in the park atm. I see what you mean, but I have to say, I think you can get used to this (as I alluded to earlier). What VR enables, for example, is a custom tiling system since that's how the virtual screens could be used. I'm currently using it that way and especially on the center of your eye, the text is quite readable, so it's less looking with your eyes and more looking with your head/neck.