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> But outside of very specific domains, no one wants VR. Parallels with early computing industry? The very nature of technology adoption is such that it always
by ignoramous 5y ago
> But outside of very specific domains, no one wants VR.
Parallels with early computing industry? The very nature of technology adoption is such that it always appeals to a niche first aka "no one but a handful want it". Then, depending on incentives, an ecosystem crops up that continues to add value as it grows. Computers had internet to fallback on for network effects, with web and email help add value. For VR, that could be gaming, crypto-currencies, social networks... who knows what else.