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Attempt at the “why is everything changing too fast?”: When it is so easy to add new features, and get feedback to fix problems later (Early Access games on St
by meristohm 5y ago
Attempt at the “why is everything changing too fast?”:
When it is so easy to add new features, and get feedback to fix problems later (Early Access games on Steam, for example), why not? We’ve conditions ourselves to consuming the flood of novelty, so my guess is that this inclination corrupts our Making as well. Why bother editing my book when the publisher wants 300 pages, even though I can tell the story in 100?
Gripe: the Discord app feels too invasive when all I want to do is talk with my friends and play a game together, but it’s what works for us, and with so many people using it, that’s a lot of valuable data to gather in the interest of making the service even better, ideally staying just above the annoyance threshold of each subgroup enough to keep users hooked. The audio’s great, so I just use it in a webapp, thus also avoiding having to open a browser to update Discord on Linux when the auto-updater can’t do it.
Flood of novelty: I still get the little vestiges of a thrill when I update software. If nothing looks different, were there any changes made? Is this part of why we’re seeing so much change, along with trying to please everyone?