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>This is an unfair generalisation. In addition to being a great game designer Him being a great designer is debatable. During his tenure at ID, Romero had accl
by ChuckNorris89 5y ago
>This is an unfair generalisation. In addition to being a great game designer
Him being a great designer is debatable. During his tenure at ID, Romero had acclaimed successes which lead him to think of himself as this indispensable god-like figure that everything he touched turned to gold and that his talent is wasted at the current ID at the time and became difficult to work with, which was pissing off John Carmack.
So after he left ID to work on his own company, Ion Storm, most of his post-ID era games were massive flops that over promised and under delivered (ahem, Daikatana) both story and level wise and ruined the company and brought him back to reality that maybe he's not this god-like game designer after all, based on having a lucky streak early in his career.
- kqr 5y agoSure, it's impossible to distinguish between "great at X" and "having a lucky streak at X" for anyone. From my understanding, though, Romero could -- and did -- crank out good, smaller games on demand early in his career, far more than is easily attributable to lucky streak. The problems, as I see it, only began when he wanted to make bigger games and thought the way to do it was by hiring lots of people and somehow his dream would get well executed by this ill-thought-out organisation.