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I remember that Quake was not designed to run on a 486 at all. The vertex transformation code that did a perspective divide was optimized around the Pentium mic
by klodolph 5y ago
I remember that Quake was not designed to run on a 486 at all. The vertex transformation code that did a perspective divide was optimized around the Pentium microarchitecture and wasn't as efficient on other microarchitectures, sometimes much less efficient. Quake is cited as one of the reasons why Cyrix disappeared.