3 ms·
I said nothing about the assets. Actually I really think this is a path for good FLOSS AAA games: paid assets. Not even Stallman is opposed to that: https://www
by marcodiego 5y ago
I said nothing about the assets. Actually I really think this is a path for good FLOSS AAA games: paid assets. Not even Stallman is opposed to that: https://www.gnu.org/philosophy/nonfree-games.en.html https://www.gnu.org/philosophy/nonfree-games.en.html the part that says "Game art is a different issue, because it isn't software."
- betwixthewires 5y agoYup, and if you look at Quake 3 Arena as a good example, the game is free software but the assets or not, and as a result of that you wind up with games lime Open Arena and the dozens of other arena style games built from quake. It can still be that way.
- marcodiego 5y agoPolicy in id software in Carmak days was to GPL the last engine as soon as a new one was released. The business model was to expose more people to the old engine, weaken competition and offer consultancy and customization (I think). They basically showed that it was possible and profitable. It is a shame this ended after doom 3.