5 ms·
I'm a bit sad that there are no AAA FLOSS games AAA games are typically the result of a small army of artists, working overlong hours for a year or three. Go r
by egypturnash 5y ago
I'm a bit sad that there are no AAA FLOSS games
AAA games are typically the result of a small army of artists, working overlong hours for a year or three. Go read the credits of one all the way through sometime, and compare to the credits of a summer tentpole action/effects film.
Do you have any proposals for ways to get this many people to work for that long for free? Or for a way to fund them and release the full source for the executables and the assets for free?
- marcodiego 5y agoI said nothing about the assets. Actually I really think this is a path for good FLOSS AAA games: paid assets. Not even Stallman is opposed to that: https://www.gnu.org/philosophy/nonfree-games.en.html https://www.gnu.org/philosophy/nonfree-games.en.html the part that says "Game art is a different issue, because it isn't software."
- betwixthewires 5y agoYup, and if you look at Quake 3 Arena as a good example, the game is free software but the assets or not, and as a result of that you wind up with games lime Open Arena and the dozens of other arena style games built from quake. It can still be that way.
- marcodiego 5y agoPolicy in id software in Carmak days was to GPL the last engine as soon as a new one was released. The business model was to expose more people to the old engine, weaken competition and offer consultancy and customization (I think). They basically showed that it was possible and profitable. It is a shame this ended after doom 3.