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I have made no-name maps for BF2, and it was "just" sculping terrain, dropping assets, painting woods, roads and ground terrain. But when I think about it I th
by rightbyte 5y ago
I have made no-name maps for BF2, and it was "just" sculping terrain, dropping assets, painting woods, roads and ground terrain.
But when I think about it I think you are right regarding "corridor like" fpses, like Half-Life or Quake, where you need to make the buildings.