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Sure, but my point is that buyers don't know whether the UI is consistent or not until they actually buy it. All they have to go off of are screenshots, and if
by bignoggins 15y ago
Sure, but my point is that buyers don't know whether the UI is consistent or not until they actually buy it. All they have to go off of are screenshots, and if they see screenshots of standard looking SDK components they'll gloss right over it. The app store is essentially window shopping, that's why overdesigning sells. So given a choice between pleasing UI snobs and actually making money, it's not a tough decision to make =)
EDIT: Re trials: most paid apps (mine included) have limited free versions that you can try.
- ugh 15y agoSure, I can understand that. The app store really needs trials. I have more than once bought an app that turned out to have a horrible UI.