4 ms·
> And still not a single example of a good real world use case "real world use case" is in the eye of the beholder. My grandmother never wanted a telephone (l
by ur-whale 5y ago
> And still not a single example of a good real world use case
"real world use case" is in the eye of the beholder.
My grandmother never wanted a telephone (landline) and never understood the "real world use case" however much people told her they couldn't live without it.
She was not stupid in any ways I can think of. She just lived in a way that made the device uninteresting.
In any case, you should take a look at the gaming space.
Lots of movement around unique items, characters, or more generally control of virtual property and managing them through a blockchain so as to allow use across gaming platforms.
But that's not a "real world use case" after all, it's just gaming (a tiny, $90B industry).
- bellyfullofbac 5y ago> Lots of movement around unique items, characters, or more generally control of virtual property and managing them through a blockchain so as to allow use across gaming platforms. Come again? Platforms as in different games? Then one would need the cooperation of the games publishers to make the items shareable. Platforms as in different devices? No different. Why does this need blockchain? A cenral authority works just fine. Is it to prevent scammers? Hah, I've read 1 too many "smart contract exploits" to know scammers will just concentrate on that.
- dan-robertson 5y ago$90B isn’t that big though? That is, I don’t think ‘$90B industry’ should mean ‘big important thing’ for example I picked some others at random and for the steel industry I get $100–200B though that might be limited to certain types of steel in the US (and I’m not really sure what these numbers are measuring anyway), and for cloud computing I get a ‘market size’ of $200–250B. I don’t really know if those numbers are particularly comparable or representative of non-gaming industries. But anyway, wouldn’t unique items or virtual property just be an extension of the kind of loot box (and marketplace) mechanics that people seem to complain about a lot online?