3 ms·
Some websites to check if you are interested in Quake 1 modding community: 1. Celephais is the forum Q1 modders meet and showcase projects: www.celephais.net
by markus_zhang 5y ago
Some websites to check if you are interested in Quake 1 modding community:
1. Celephais is the forum Q1 modders meet and showcase projects:
www.celephais.net
2. Quaddicted stores hundreds, if not more Quake 1 mods:
https://www.quaddicted.com/ https://www.quaddicted.com/
Recommendation of the following oldskool Quake1 map-packs:
- Soul of Evil
- Nehahra Project
- Operation: Urth Majik
- The Altar of Storms
All five star map-packs on Quaddicted are worth a playthrough.
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Back in early 2000s I dreamed about working as a level designer so I was pretty interested in the modding community of Quake, Half-Life and Unreal. It was the golden age of individual modders: The engines are starting to pull off to show good graphics, yet not good enough to persuade modders to go away (modern engines take a LOT more effort to create contents for). The companies encourage modding and provide full tools (with patching) for it.
The communities are still vibrant but many left throughout the years.
- rightbyte 5y ago> (modern engines take a LOT more effort to create contents for). Aslong as you are contempt with prepared assets it should be no more effort? I think the main reason for less mod support is that they can't sell as much low effort DLCs.
- markus_zhang 5y agoEven if mappers want to use premade assets, it still takes a lot of effort to make a level. Starting from the era of DOOM 1/2, the making of a sophisticated map-pack went from weeks to months and then to years. It's just too much.
- rightbyte 5y agoI have made no-name maps for BF2, and it was "just" sculping terrain, dropping assets, painting woods, roads and ground terrain. But when I think about it I think you are right regarding "corridor like" fpses, like Half-Life or Quake, where you need to make the buildings.
- huachimingo 5y agoCheck out the mapping tools like Trenchbroom or J.A.C.K (both compatible with HL/CS1.6). [1] https://trenchbroom.github.io/ https://trenchbroom.github.io/ [2] https://jack.hlfx.ru/en/ https://jack.hlfx.ru/en/ You can use the shareware versions to create maps too. See also the doom mapping community.
- markus_zhang 5y agoTrenchboom is good. I watched a few videos and was thinking about going back to mapping. Should be fun LOL.
- dehrmann 5y agoI'm curious on others' takes, but that's around the time the FPS genre got playable by modern standards. Any earlier and you'd have 2.5-d, low-resolutions, or bad textures.
- markus_zhang 5y agoDoom, Duke3d and some other 2.5D games still have vibrant modding/mapping communities, especially Doom. But yes Quake seems to enjoy the biggest one.
- iszomer 5y agoSeal of Nehahra was an excellent machinima, especially when the entire voice acting was done by one person, iirc. Scourge Done Slick [1,2] is also another well done machinima/film showcasing the speedrunning community. [1] Part1: https://www.youtube.com/watch?v=SibdQvgsGJo https://www.youtube.com/watch?v=SibdQvgsGJo [2] Part2: https://www.youtube.com/watch?v=XlnDvsa-Ork https://www.youtube.com/watch?v=XlnDvsa-Ork