3 ms·
I've pushed java far past its breaking point in previous modded minecraft worlds (30 second GC every 30 seconds, some AE2 leak when millions of items are stored
by willis936 5y ago
I've pushed java far past its breaking point in previous modded minecraft worlds (30 second GC every 30 seconds, some AE2 leak when millions of items are stored).
I like many aspects of bedrock edition, most related to performance. I want a gregtech-like experience in bedrock so badly that I'd go as far as making it myself. I just wish the command interface wasn't so janky. When I've done test blocks and interactions in the past I've run into limitations that would prevent my vision. This was maybe 18 months ago, so I don't think much has changed yet.
- madeofpalk 5y agoBedrock does have a Javascript-based behaviour pack system. No idea about it's capabilities.
- willis936 5y agoThat's what I'm referring to. Behavior packs are json files + assets. It's a real trip to try to have your own variables for things like items inserted, energy level, etc. In java you could edit tile entity metadata with your own java code. In bedrock minecraft commands must be used to update these states. This is where my understanding started to fall apart.