3 ms·
>and episode 4 This is where my playthroughs really grind to a halt. episode 4's levels were primarily designed by Sandy Peterson, who is also responsible for
by everdrive 5y ago
>and episode 4
This is where my playthroughs really grind to a halt. episode 4's levels were primarily designed by Sandy Peterson, who is also responsible for some of Doom 2's more infamous levels. He seems to like very large, difficult to navigate levels with painful traps. It's in total contrast to the tight, iconic levels of episode 1.
- Synaesthesia 5y agoYeah they were pretty brutal! Like the difficulty is somewhat frustrating, but I actuslly thought they had some clever architechture and puzzles.