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Other things to note. One big one is that the world height limit has increased from 256 blocks to 320, which allows for much more verticality. I think the whol
by ralusek 5y ago
Other things to note. One big one is that the world height limit has increased from 256 blocks to 320, which allows for much more verticality.
I think the whole field of world generation is awesome. Perlin noise, and the concepts of "smooth noise" that have come from it, and the clever ways people have found to layer noise and use it to map biomes and heights, and spawn locations, etc. And then, even more impressively, with games like No Man's Sky, you have this concept applied to spherical geometry. I just think it's all so cool.
Incidentally, his (Sean Murray, creator of No Man's Sky) is the best talk I've ever seen on the topic:
https://www.youtube.com/watch?v=C9RyEiEzMiU https://www.youtube.com/watch?v=C9RyEiEzMiU