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Recompiling per version is fairly minimal work. Having to have divergent code paths per version is hell. Blender has a Python API. Which is arguably one of th
by dagmx 5y ago
Recompiling per version is fairly minimal work.
Having to have divergent code paths per version is hell.
Blender has a Python API. Which is arguably one of the easiest languages to keep a stable API in, since you're not dealing with an ABI.
Yet that breaks regularly.
I'm okay if I had to recompile for every version of maya I support. I just don't want to have to have to maintain tons of ifdefs per version