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My interpretation of "computer graphics" was based on modern 3D graphics: transformation, lighting, texture mapping, animation, etc. High school geometry will g
by chongli 5y ago
My interpretation of "computer graphics" was based on modern 3D graphics: transformation, lighting, texture mapping, animation, etc. High school geometry will get you the basics but that's a long way from the state of the art. See the rendering equation [1] for an example.
[1] https://en.wikipedia.org/wiki/Rendering_equation https://en.wikipedia.org/wiki/Rendering_equation
- naasking 5y agoIntroduction to geometry is 2D. 3D comes much later. There's plenty of introductory material in 2D alone, even 2D computer graphics.
- chongli 5y agoYour original comment didn't say anything about introductory material. This whole discussion is about education to prepare students for university and beyond. No one is pursuing a career in computer graphics with only an introductory high school geometry background.
- naasking 5y agoNo, this whole discussion is about K-12 education, which includes the very first introductions to geometry, and if you look at the existing geometry content from 2013 [1] it's mostly about 2D geometry, shapes, angles, rotations, translations, etc. That fits squarely in with 2D computer graphics. I also did emphasize "basic geometry" and "basic computer graphics" in my first reply to you. Finally, my first reply was disputing the claimed uselessness of geometry. It's very clear that it's far from useless these days, although some material is certainly less useful than it maybe used to be. [1] https://www.cde.ca.gov/ci/ma/cf/documents/mathfwgeometryjl.pdf https://www.cde.ca.gov/ci/ma/cf/documents/mathfwgeometryjl.p...