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This has nothing to do with Blender specifically: is there, or why isn’t there, a DAW (Pro Tools, Logic Pro, etc.) that is relatively comparable with closed-sou
by BSOhealth 5y ago
This has nothing to do with Blender specifically: is there, or why isn’t there, a DAW (Pro Tools, Logic Pro, etc.) that is relatively comparable with closed-source tools?
I’ve often heard the sound/plugin packs for DAW keep people on the paid products. Why shouldn’t there be a competitive open source option?
Edit to contextualize, and maybe an added question: Blender is amazing and competes in so many ways with high-cost, industry-standard software. How is the DAW world not a great analog and opportunity?
- TheSeth 5y agofor a fully-featured DAW there's Ardour https://ardour.org/ https://ardour.org/ which supports lots of the proprietary plugins (VST etc.)
- urbdbdkxkd 5y agoI think there's a couple of reasons. 1) Blender is ~25 years old and has been open source for ~20. That's a lot of development hours. 2) Blender marketplace and the acceptance of the existence of paid addons by (most) of the Blender community means that addon developers can actually be paid for their work and to maintain their addons. Addons add a lot of features that Blender doesn't have out of the box and if you're using blender professionally you are probably reliant on addons for your workflow and it is a pain when they break (which they do frequently because the API is so unstable). Not being attacked, and even being encouraged to charge for open source software (and adddons are all open source) on the understanding that not all devs are lucky enough to work for faangs, be tenured professors or still live with our parents, and that we need to eat is something that is pretty unique in my experience.
- marcan_42 5y agoArdour is pretty good. I use it for audio production on Linux and it has quite a few powerful features that many commercial DAWs don't. With Ardour 6 it introduced end to end latency compensation, which is a must have for complex projects, and the current development trunk includes a complete revamp of tempo handling that fixes longstanding issues with rounding error on MIDI region edges and such. I'm very much looking forward to the next release from that branch; it'll have solved all gripes I had with Ardour until now. They keep adding handy features, like the recent volume normalization feature that automatically ajusts your master gain to produce a master at the correct level for different streaming services. Granted, it's not perfect - some people like some of the workflows, some don't - but I find it very good, especially if you spend some time customizing keyboard shortcuts and maybe adding a script or two (it's scriptable in Lua, and you can even write audio plug-ins in that) It supports LV2 and VST2/3 plug-ins natively, and with Yabridge you can bridge Windows VST2/3 plug-ins very seamlessly. (Full disclosure: I have a few bugfix patches in Ardour; I'm fairly committed to it for my needs and happy to help debug crashes and such, though these days they're very rare; the developers are very responsive on IRC though!)
- chakhs 5y agoprobably because developers tend to be more interested in 3D than music
- formercoder 5y agoIt’s been a number of years since I’ve been in the field but back in the day the paid plugins were everything. One couldn’t do business without them.
- seanw444 5y agoI always ask a similar question. But a project card Zrythm had my attention. I have yet to give it a spin, though.
- 22c 5y agoCompletely subjective answer, but I suspect it's borne out of a need or necessity. 3D modelling/animation prior to Blender was really dominated by a few key players who were seemingly not afraid to be user hostile, or charge huge sums of money for their software, etc. In the music production space, you have many DAWs being given away for free, or coming with your OS, or not costing exorbitant amounts of money. My guess is nobody has been motivated enough yet to do what people like Ton Roosendaal or Linus Torvalds have done and devote years of their life to producing a viable open source alternative to the closed source (and moreover, non-free) behemoths. I do expect that it's only a matter of time, though.
- javchz 5y agoCould be a lot of reasons: * There it's a strong "vendor lock" in DAWs (Studios don't like to invest in re-training their audio engineers) * Lack of a strong initial sponsor that creates momentum. * Codecs with patents that can be scary * I don't want to imagine what a mess should be with the QA of the VTS plugins out there or things like ASIO drivers for interfaces. Blender is a rare case: Exists in part thanks to a lot of studios taking the risk of using it, therefore a few professionals want to use it, which made more studios want to use it too and sponsor it, which attracted more users, creating momentum, then a positive feedback loop. In any case, right now I'm happy with Reaper. It's cheap, reliable and easy to use. For people hardcore into the free software movement, are usually fine with audacity (at least the forks without spyware). I bet all that make the incentive to make a new FOSS DAW reduce even more.
- jcelerier 5y agoSlowly but surely trying to get https://ossia.io https://ossia.io there :)