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> (I've been applying sculpting and textures to objects I modeled in OpenSCAD, super cool to be able to leave the high-tolerance surfaces alone and add rounding
by follower 5y ago
> (I've been applying sculpting and textures to objects I modeled in OpenSCAD, super cool to be able to leave the high-tolerance surfaces alone and add rounding and interesting detail to everything else!)
Oh, that's a cool approach I don't think I've heard much about people using.
- cwkoss 5y agoMade this soda can holder mug with handle (that probably insulates decently with the infill airgaps) for my friend who likes memes and drinks way too much diet pepsi https://imgur.com/a/DEWjDCx https://imgur.com/a/DEWjDCx Made a rough coffee mug with an internal diameter less than a millimeter greater than a soda can's circumference. Then smoothed and added the "Bepis" texture in blender. In blender, started with some sculpting, then used the displacement modifier with a texture of a repeating image file and remapped the UV Map spherically with a tilt. It's easier than it sounds! (Could have used blender for the whole thing, but I'm just more used to OpenSCAD, so used that for the base cup) I've used this same UV mapping of textures for various christmas ornaments I'm making for this holiday season: can get some cool snowflake-ish patterns.