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You have to find your path, that's where the subjective energy comes from. The thing about a demo reel is that you're automatically focusing in on someone else'
by themodelplumber 5y ago
You have to find your path, that's where the subjective energy comes from. The thing about a demo reel is that you're automatically focusing in on someone else's deep and subjective set of interests (or a group of users' various sets). So it's often way too objective (in terms of psychological distance) a lens through which to be able to see a good starting point for one's humble own self.
Personally I eventually found my way in by focusing on lighting and procedural textures. I got really good at making decked-out spheres. :-) It's still a favorite doodling activity. In the process of learning I ended up contributing to Wikipedia articles on things like global illumination, and some of my texturing images are still up there.
(And to this day I don't find the modeling part that interesting. One of my projects was in the 2005 Blender showreel I think, it was just a simple project that seemed fun and I couldn't wait to have the modeling part complete)