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I didn't use 3DS MAX for 15 years so I can't tell you how it is now. Maya is the videogame industry standard for modeling, just like ZBrush is the industry sta
by throw_m239339 5y ago
I didn't use 3DS MAX for 15 years so I can't tell you how it is now.
Maya is the videogame industry standard for modeling, just like ZBrush is the industry standard for sculpting. It is almost 100% non destructive-editing and integrate with studios asset pipelines perfectly in various ways. It's paid and closed source.
Blender is a jack of all trades, master of none. Aside from a game engine (removed since 2.8) it has basically all that you need to do modelling, sculpting, physics,3D painting, 2D and 3D animation, compositing and even some quirky video editor with audio. And it's free and open source and it has the largest community, by far, since version 2.8.
- beckman466 5y agoawesome, thank you