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>You put "replayability" in contrast to "legacy" but honestly we played that game more times (15) than a lot of traditional board games. You hit the nail on th
by savanaly 5y ago
>You put "replayability" in contrast to "legacy" but honestly we played that game more times (15) than a lot of traditional board games.
You hit the nail on the head. The unfortunate truth is the vast majority of board games get played <5 times, often no more than once or even zero times! There's a long tail of games that get played way more than 5 times but the median has got to be down there. So the legacy games are less radical than they appear. If they're replacing one of those games in the very large bucket of quickly dropped games then they have no downside in terms of loss of replayability. And as you said, they incentivize replayability for my groups at least by essentially forcing someone to say "ok, when are we gonna play again?" because a lot of their value prop comes from the continuity.