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How different is Blender to 3DS Max and Maya? Anyone have experience with both?
by beckman466 5y ago
How different is Blender to 3DS Max and Maya? Anyone have experience with both?
- throw_m239339 5y agoI didn't use 3DS MAX for 15 years so I can't tell you how it is now. Maya is the videogame industry standard for modeling, just like ZBrush is the industry standard for sculpting. It is almost 100% non destructive-editing and integrate with studios asset pipelines perfectly in various ways. It's paid and closed source. Blender is a jack of all trades, master of none. Aside from a game engine (removed since 2.8) it has basically all that you need to do modelling, sculpting, physics,3D painting, 2D and 3D animation, compositing and even some quirky video editor with audio. And it's free and open source and it has the largest community, by far, since version 2.8.
- beckman466 5y agoawesome, thank you
- dagmx 5y agoDepends at what level you're talking about. In the abstract? No, most 3D concepts are pretty much standard across all of them. In the nitty gritty, they're all substantially different and have very different views of scenes, data representations and workflows. It's easy enough to jump between all three, at least for me, but they each have their respective strengths and weaknesses, that lend themselves better to different kinds of work.