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I mostly wanted to repeat slimsag's reply, that these days a game's visuals are largely dominated by the talent and time of the art team, not so much the underl
by Jach 5y ago
I mostly wanted to repeat slimsag's reply, that these days a game's visuals are largely dominated by the talent and time of the art team, not so much the underlying engine.
The recently released Sonic Colors remake should be mentioned: https://www.youtube.com/watch?v=D-RnhgZCqn4 https://www.youtube.com/watch?v=D-RnhgZCqn4 (and on the latest Xbox, runs at 4k@60hz https://www.youtube.com/watch?v=GsMAIXVavI4 https://www.youtube.com/watch?v=GsMAIXVavI4) Apart from maybe using too much bloom, the visuals are great. Using a different engine wouldn't magically make them better, let alone far superior. At best different engines might give different tradeoffs to allow more efficient use of artist time (e.g. less rework like lowering poly counts due to better performance/pipeline, or having certain assets or effect shaders pre-built, or being able to have "more" per frame, etc.).
I brought it up because surprisingly they used Godot 3 for the graphics backend. Well, they seem to have modified it to some extent and have the original game's code in there, but apparently not to such a degree that vanilla Godot couldn't open up scenes. Even though the lead Godot dev doesn't even think v3 is really appropriate for such a game due to its limitations (the "just around the corner" v4 should be more suitable, though), and they've had some backlash with bugs or poor performance (especially on the Switch version) that have necessitated patches, I still think it counts. I remember being excited for v3 in the past, because it brought Godot up to par with physically based rendering like everyone else. It can still fall behind other engines in a lot of other ways (stability, performance, ease of platform porting, pre-built things...) though a lot of indies seem to find it winning in some ways too (like ease of development).
I do agree with you though that the Amazon taint shouldn't really be enough to sink Open 3D. Still, I think it's going to take a few years for it to find its place in the current ecosystem. Though it's a very real possibility that place might be irrelevance.