3 ms·
Its a compromise between replayability and the feeling of achievement that you get from a long running campaign game. I feel like those are on opposing ends of
by fho 5y ago
Its a compromise between replayability and the feeling of achievement that you get from a long running campaign game.
I feel like those are on opposing ends of a spectrum: one the one end you have games like chess, go or even Magic the Gathering that are infinitely replayable but have little to no story.
On the other end you have story driven games (Gloomhaven or even Descent) that can be played only once because the second time through does not offer too much new content.
Somewhat tangential to that are roleplaying and wargame campaigns where new "content" is introduced constantly by the GM or, even better, as a consequence of player interactions.
I feel like there is still some niche for some kind of game that randomly/procedurally generates new content (maps, stats, scenarios) each week that players then print out and use for a session.
[/rambling ... it's time for the weekend]