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In my opinion Godot is to Unity what Unity was to Unreal a few years ago and we can see where it is now. I may be a bit biased since we are developing one of t
by blensor 5y ago
In my opinion Godot is to Unity what Unity was to Unreal a few years ago and we can see where it is now.
I may be a bit biased since we are developing one of the bigger (in terms of players not in terms of visuals) VR games made with Godot.
For example, Godot had hand tracking for the Oculus Quest, 3 months before the big two and even now with the movement to OpenXR there is already a beta that supports passthrough while I still hear my peers using Unreal complaining about being left out over Unity devs