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Yeah, plus engines with "AAA" graphics like Unreal always look the same unless you have that legion of technical artists to build up the lighting model and set
by lewispollard 5y ago
Yeah, plus engines with "AAA" graphics like Unreal always look the same unless you have that legion of technical artists to build up the lighting model and set up high quality maps and stuff. The defaults look good, but in a particular way that makes it stand out as a default Unreal engine project.
- peterashford 5y agoWith respect, that's not true. I did a two week project with one really talented artist and a lot of off the shelf assets and we made something pretty cool and distinctive in Unreal.
- lewispollard 5y ago> one really talented artist Ok, a legion of mediocre technical artists, or one really talented one :) Edit: though I'd be curious to see if I'd recognise it as an Unreal title without pre-knowledge, of course :)
- Jach 5y agoI find it easier to identify Unity games by their lighting, but for either engine the camera is another thing that tends to give it away to me. And even when it's a AAA game with access to legions of artists and programmers, if it's not the lighting or the camera or some gameplay element like jumping, there's often a commonality in bugs. "Freaking Unreal!" is something I've said several times this year across several games. It's nice to play games that use their own custom engine, there's still a lot of them. Though it might be time to retire some (ahem, Halo...) and get on the Unreal train anyway.
- lewispollard 5y agoYeah good points, or also games that include elements that don't really make sense, until you realise they're built in features of the engine that someone probably just wanted to play with. Example, I've been playing Shin Megami Tensei V recently, and the protagonist, shortly after the beginning of the story, has gloriously flamboyant hair sprout from his alter ego's head, and it's never explained (or at least, it hasn't been explained or referenced by characters so far, and I'm about halfway through). It makes no narrative sense - then you realise it's an Unreal game, and one of the artists probably just wanted to play with the Unreal hair rendering and simulation tech and came up with something ridiculous enough that it stuck.