4 ms·
The employment contract point I made calls into question whether or not Amazon understands indie gamedevs, and by extension whether O3DE (as both software and a
by slimsag 5y ago
The employment contract point I made calls into question whether or not Amazon understands indie gamedevs, and by extension whether O3DE (as both software and a community) is developed for indie gamedevs.
The game failures I highlighted call into question whether or not Amazon Game Studios produces high quality software, and by extension whether or not O3DE is likely to be high quality.
Just look at the contributors to O3DE and search for "AMZN", nearly every contributor is an Amazon employee[0].
Your argument seems to be that as long as the code is open source, the rest doesn't matter. It does.
My intent isn't to shit on people's work, but rather to call out that to me this feels far from some "open" initiative like Blender, GIMP, the Linux Kernel, etc. It feels more like how Android is "open source".
[0] https://github.com/o3de/o3de/graphs/contributors https://github.com/o3de/o3de/graphs/contributors
- Mikeb85 5y agoSome OSS advocates get too caught up in "community" and feelings. At the end of the day OSS is only about the licence. It's just about code ownership. Everything else is noise. As long as it's an OSS license it's good to go. Also, Blender used to be a commercial, closed source project (a very long time ago). Look how it's grown.
- slimsag 5y agoAs long as the code does what you want, you don't hope to receive any advice on how to do things, you expect no help in debugging the issues you encounter, and you don't expect to collaborate with others building on top of the same platform - then yep, community and momentum doesn't matter.
- Mikeb85 5y agoThose are all independent of license considerations. For example, Unreal engine ticks all those boxes. But it's not OSS.