4 ms·
I don't disagree visuals may be better (where better is likely "more configurable" or "more performant" in specific cases), but in many ways your art team and s
by slimsag 5y ago
I don't disagree visuals may be better (where better is likely "more configurable" or "more performant" in specific cases), but in many ways your art team and shader team matters FAR more than the underlying engine these days.
If you are a small indie team, you'd do well to pick and engine that has a strong community, momentum, and perhaps most importantly - one that you're willing and able to dive into the internals of to fix/debug things when they go wrong.