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What would a language for board games achieve that a good framework wouldn’t?
by 2muchcoffeeman 5y ago
What would a language for board games achieve that a good framework wouldn’t?
- throwanem 5y agoI can see a space for something that's largely a DSL with restricted syntax for defining objects, but offers hooks and escapes into code, itself with syntax and abstractions designed to be as graspable as possible, for defining behavior. You could give it to designers and let them focus mostly on building games, not on learning a general-purpose language - think something like Inform 7, but with a different UX target.
- mathgladiator 5y agoA part of my problem is relying on "programming language" when I should really focus on "real-time collaborative database" with "multi-user workflow transactions" http://www.adama-lang.org/ http://www.adama-lang.org/