5 ms·
In addition to Nalin's great sudoku example elsewhere, here's a couple of my repos that use SNARKS: 1) Some experiments/learnings https://github.com/JofArnold/
by JofArnold 5y ago
In addition to Nalin's great sudoku example elsewhere, here's a couple of my repos that use SNARKS:
1) Some experiments/learnings https://github.com/JofArnold/zkp-learning-in-public https://github.com/JofArnold/zkp-learning-in-public
2) A blockchain-based Dungeon crawler built for a hackathon that uses a SNARK (Circom, snarkjs) to validate that the user hasn't cheated when getting to the end of the maze https://github.com/Derked/FantasyCampaign https://github.com/Derked/FantasyCampaign
- omeze 5y agoWow, fantasy campaign is the first crypto-native game that actually looks like it could be _fun_ (as an avid gamer, it pains me to see stuff like Axie Infinity as the poster child for "web3 games"). A roguelike with re-usable /remixable items across games and players would be super fun to play!
- JofArnold 5y agoThanks. It was a very fast last-minute hack and the frontend code's a bit buggy! Plus, we need to make some major changes to how it works since at present some of the decisions were made to promote the Chainlink integration make it much more cumbersome than it needs to be. We briefly considered making this a completely open-source, decentralized thing completely controlled by the community. Your comment has definitely made us a bit more motivated to do that! I'm completely onboard with the Axie thing. It's an interesting start but I think these kinds of play-to-earn models are fairly toxic.