5 ms·
Some games go even further. For example, Uncharted 2 had different dynamic ranges and even a midnight mode. A Naughty Dog audio engineer explained it at the tim
by guitarbill 5y ago
Some games go even further. For example, Uncharted 2 had different dynamic ranges and even a midnight mode. A Naughty Dog audio engineer explained it at the time on the AVS Forum [0]. It's a great post, here's an excerpt:
> Dialog always pans across center, but in movies, most FX generally don't. In games, since much of the action happens up front, even with full-range centers, putting all of the volume in one speaker for all the dialog and FX happening directly in front of you generally doesn't sound as good as spreading the power for the FX around to the front mains.
It says a lot about Naughty Dog that they
wanted players to have the best experience, no matter what setup they had.
[0] https://www.avsforum.com/threads/uncharted-among-thieves.1090897/page-67#post-17356517 https://www.avsforum.com/threads/uncharted-among-thieves.109...