2 ms·
I still have fond memories of Hodj'n'Podj. It was a perfectly serviceable "Mario Party"-like (3 years before the first Mario Party) that was better in some ways
by WorldMaker 5y ago
I still have fond memories of Hodj'n'Podj. It was a perfectly serviceable "Mario Party"-like (3 years before the first Mario Party) that was better in some ways (the deduction mechanics made the overall board more Clue than Sorry; the minigames emphasized a little more brain than brawns) and deficient in others (the replayability of the deduction mechanics was not quite to Clue-levels of playtesting honed shuffle-ability; the lack of support for more players than just two to make it truly a party game; the Mario Kart inspired anyone can have a "come from behind" win for silly reasons/odd macguffins that makes Mario Party's entirely randomization focused boards tolerable and likely the biggest key to the franchise's success).
I'd almost curious to see if there was a world out there where such games were called Hodj'n'Podj-likes [after Hodj'n'Podj got a ton more polish, or a sequel and it became a perennial franchise] and there had been a little bit more focus on smarts over complete randomness. (Though that is Jackbox Games' niche today so it's not entirely underserved in this world.)
I've had friends that absolutely adored The Space Bar and it has been on my "maybe I'll get around to it one day" list for decades. It definitely has a very mixed reputation as both the absolute best and absolute worst of graphical adventure game design.