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> OpenGL is not dead until Khronos comes up with an API that is actually usable without an EE degree on GPU design and shader compilers. That isn't going to ha
by bsder 5y ago
> OpenGL is not dead until Khronos comes up with an API that is actually usable without an EE degree on GPU design and shader compilers.
That isn't going to happen because everyone is, in fact, moving away from the idea of a "graphics API" altogether and simply allowing the compute systems to calculate everything.
See: the Nanite renderer from EPIC:
https://www.youtube.com/watch?v=eviSykqSUUw https://www.youtube.com/watch?v=eviSykqSUUw
To a first and second order approximation, no one cares about graphics that aren't related to games.