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> "we care more about games than money". He said they care about the games first, i.e. ordering over time. I quote, adding emphasis to his time-based terms (fo
by 6ren 15y ago
> "we care more about games than money".
He said they care about the games first, i.e. ordering over time. I quote, adding emphasis to his time-based terms (four times):
> "and then we'll worry about monetization ... we're not going to worry about that until later."
Further pressing the point, Newell adds, "Premature monetization is the root of all evil."
> "I think not sucking is way more of an important thing to pay attention to first,"
As an example of making something cool first, and monetizing later, consider google. They didn't do ads for several years, until they found a way to do it that didn't conflict with what made their search cool.
BTW: kevingadd's perceptive, reasoned and evidence-based reply to you is [dead] - this is disturbing to see on HN.
- kevingadd 15y agoI'll reply here with some extra text on top in hopes that whatever caused it to get flagged as dead doesn't flag it again. Thanks for pointing out it was dead... I don't think that's actually true. If you look at a lot of their past projects, the real clever monetization comes after release, and very often they release piles of cool content entirely for free when they could easily have charged for it. They also spend much longer in development than is strictly necessary, and that tends to not make sense if your goal is to earn money efficiently. As a company they clearly understand monetization, but I don't think it drives their development process.