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Disclaimer: I work on the team at Google responsible for the open source translator engine that runs under WebGL (ANGLE) WebGL on Linux requires the OpenGL bac
by jonahrd 5y ago
Disclaimer: I work on the team at Google responsible for the open source translator engine that runs under WebGL (ANGLE)
WebGL on Linux requires the OpenGL backend until eventually Vulkan is supported well enough.
Apple's WebGL2-on-Metal approach involves the same translator engine I work on, and was very much a collaborative effort between Google, Apple, and external contributors. Chrome will adopt this in the future after integration work is finished.
I can confirm that browser GPU programmers are definitely spread pretty thin just ensuring compatibility and reliability across all platforms
- pjmlp 5y agoUnfortunely to the outside world it looks like WebGL has been put on ice because WebGPU is going to sort out everything, someday. No wonder the focus on making streaming work for 3D rendering with current APIs on modern hardware.